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Brawlhalla combos spear
Brawlhalla combos spear





brawlhalla combos spear
  1. Brawlhalla combos spear how to#
  2. Brawlhalla combos spear series#

In general, however, you will always want to be attacking when using the Gauntlets. You should never wait for your enemy to move when using Gauntlets since, while their combo potential is massive, they’re not very good under pressure, though they do have some tools to reset the field and shift back to the neutral game. For instance, while your aerial side light is great for punching away an attacking enemy, it’s much more effective when used after an aerial neutral light to continue punishing the enemy. This is because most of their moves are either very fast in execution, or require a setup in order to use effectively. The Gauntlets in Brawlhalla are a very offense-oriented type of weapon, often relying on you to take the initiative as opposed to reacting to the enemy’s attacks. Especially when it comes to follow up attacks in the air, using GC maneuvers is part of your core skill set when using the gauntlets.

Brawlhalla combos spear how to#

However, and we can’t stress this enough, you need to learn how to move in the air and use dodge offensively in order to properly use this weapon. With enough experience and practice, Gauntlets are one of the most complex and freeform aerial weapons in Brawlhalla. In the air, however, the world is literally your oyster. The side light, in particular, will be one of your main initiators when you’re on the offensive, which you can then follow up with literally anything, especially once you master GC moves and learn to read the enemy. The Gauntlets’ ground moves can be quite powerful, but their uses are mostly for setting up aerial combos, which is definitely where this weapon shines brightest. You will almost always want to use this move when edge guarding. What makes this move stand out among the other similar attacks is that the Gauntlets’ version actually lets you modify your position while falling, which is useful for adjusting on a moving target.

  • Down Heavy: A “Ground Pound” attack with a large hitbox under the character.
  • Plus, it’s so fast and travels so high, that it’s very difficult to react to. It’s worth mentioning that this uppercut has tons of priority over other moves, which makes it great for punishing an enemy that’s dropping in on you with an aerial attack. A very useful tool for recovery after an extended aerial battle under the arena, but also a great follow up to a ground side light, especially when the enemy has taken a lot of damage, since this almost always ends up KO’ing them.
  • Recovery: A powerful uppercut that travels a considerable distance vertically, but with no horizontal control.
  • These punches cover a wide angle underfoot, making them ideal for edge guarding, though they are an awesome follow up after throwing the enemy down with an aerial neutral light.
  • Down Light: A fantastic aerial domination tool consisting of numerous downward punches with tons of active frames.
  • A very effective tool for dragging your opponent to the edge of the arena, after which you can blow them away and force them into aerial combat as they try to recover.

    brawlhalla combos spear

    If the first hit lands, your character will automatically follow up with another powerful punch that knocks the enemy diagonally downwards.

    brawlhalla combos spear

  • Side Light: A swift side punch that moves you slightly to either side before making contact.
  • Deals very little damage, but its hitbox makes it extremely effective for edge guarding, as you can catch the enemy as they try to recover and forces them to waste their jumps and dodges potentially resulting in low-damage kills.
  • Neutral Light: A very fast move that grabs an enemy directly above you and throws them back down.
  • This move is your main ground initiator as it has enough hitstun to enable further hits as true combos, with the most frequent follow up being a side light, followed by a string of aerial combos of your choosing.
  • Down Light: A fast ground slam with your fists that deals damage in a longer range than standard punches, but not as long as the side light above.
  • It’s worth mentioning that, when used on the ground, this move ALWAYS pushes you into the air.

    brawlhalla combos spear

    While the uppercut itself doesn’t do extreme damage, it positions the enemy right above you in a way that allows you to follow up with either a neutral or a recovery. By itself, this move is quite powerful as it’s very fast and difficult to punish. Side Light: A slide in either direction ending with a powerful uppercut.Awesome for getting enemies out of your face if they try to punish one of your mistakes, but also crucial for extending aerial combos after a successful read.

    Brawlhalla combos spear series#

    Neutral Light: A powerful and fast move consisting of a series of standing punches with plenty of active frames.With that being said, let’s take a look at the Gauntlets’ moveset: Ground Moves







    Brawlhalla combos spear